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View Profile larkinheather
Animator and All Around Adventurer

Age 39, Female

Storyboard Artist

Princeton University

Washington, DC

Joined on 4/17/08

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Comments

Do you want to get recognized so that you can get Kanook funded? Or would your prefer to have more of Kanook to show to people who might fund it? Or do you just want it to become something more? It seems like a toss-up to me. Having to choose comes down to what your end-goal is with the whole idea. I would suggest having a list of pros and cons for each thing you want to do. Maybe even rate each pro and con because some things are more important than others.

Hmm ... it's true .. what is my end goal? I guess, I really want to work on and manage collaboratively making the Kanook project (and other projects). I enjoy working on projects. What I want is someone to give me money to keep doing that so it feels more legitimate. Anyway, I need to think more about my goals ... thanks for commenting!

There exists in places like Newgrounds a strange entity that I've never found anywhere else. Its teams of people, working for free towards a singular vision of animation and sound, and you could very well take advantage of that.

I've had issues gathering support for my own joint projects in the past, but I'll tell you that if your story speaks for its self, if it sells its self, drawing in the right people should be possible. It helps to have something that really sells the story. I think I got close when I was trying to gather animators for Evangelion: Con Gran Delore. I took everything my team of two had done over the last year and put it together in a last ditch effort to draw the support needed. It was very close, but just not quite enough. Enough for portal awards, thousands of views and a 4. something score, but still not there. Had I done it again, I'd push even harder.

Its very hard to sell someone else on YOUR vision as I'm sure you know. Especially when you're asking them to help simply for the joy of bringing it to life, but there are people out there who will buy into a good story.

I'm about as proud of an American as you'll find (Heck, look at my occupation), but I'm growing more and more disappointed with the American audience. It seems my interests are more commonly found in Japan when it comes to story telling, as I've seen but a VERY few works of American animation that are worth a damn. Sure, American animation has a lot of frames, and big budgets, but the people behind them don't give two shits beyond the cash flow, and it shows. Even the simplest Anime seem to have some heart behind them, but best of all, they don't tailor to an expectation that their audience has a 5 minute attention span.

As for your animation, I agree with everyone else that the finished scenes look fantastic. I also agree with you that keeping up with that level of quality would be impossible on your own. Had your chosen story taken place anywhere else, I could suggest the aid of CGI to help cut down on the grunt-work, but you've chosen the single most challenging environment for CGI; open natural vegetative places. I can get away with a LOT in my animation, because its a hell of a lot easier to render a 7 mile long space ship then even something as simple as a field of grass.

As for your hardware situation, I'm sure its hopeless to try to turn your from the dark side, but you could slice a few GRAND off of that total if you'd switch away from iCrap Mac. You are getting ripped off. When my hardware begins to show age, I buy just what I need - more ram, a new vid card, whatever - not a whole new system, and I actually have my choice of hundreds of brands, not Apple's hand picked overpriced crap.

I'll stop there. I could go on for days on these subjects, as I can relate to your situation a little.

Wow man, thanks for the thoughtful response! You're absolutely right that there's a large network of people who are willing to help out to build something cool. I'm starting to realize that. It's not an easy thing to do, as you know, but I'm going to try.

Like you say, good animated storytelling is hard to come by in America. I'm trying my best to make something decent. And it's true, I chose a difficult setting, and 2D animation in general is labor-intensive ... these are the challenges, I guess.

Not a mac fan, eh? I've never owned one, though I've worked on them for years. I'm not sure how I feel about it. I might be able to upgrade my dell laptop with more ram and a bigger hard drive ... I'm just afraid that if something goes wrong and it crashes, I don't have any of the cds for my graphic software. 0_0 I'll investigate anyway ... thanks for the idea!

Probably wouldnt take a whole year to animate. You'll get faster with experience (the first month animating a new project is like a car getting to full speed). And even if it did take a year....so what? A year is nothing.

It's possible that it would get faster ... but that estimate is also assuming I'd work on it full time. I like the spirit though, that a year is nothing. It really is.

you could budget that a lot cheaper, i think the software thing is obvious ;)

you could just buy a mini mac and hook it up to the cintiq unless you just want a laptop to carry around or stick with a wacom tablet

The budget probably could be cheaper ... but I figured, what the hell, might as well set the goals high! :) A laptop is nice since I travel a lot ... Anyway, thanks for the comment!!

I'd shoot for the "polished animation to show at festivals to get recognized" idea. Maybe not immediately, but I think thats a good way to get noticed.

I don't think Disney Channel, Viacom or Cartoon Network will get you what YOU want in the end. Avatar is a good example for exceptions though. Maybe you should do something other than Kanook that earns you the thrust of your future employees to do something bigger.

Sounds like good advice. A short would be a good start. Film festivals seem to really be the way to attract the attention of the industry. Thanks kmau!

In terms of making the animation aspect more collaborative, I feel there are a number of things you could do. You could have someone handle keyframes, another person on in-betweens, person for coloring, etc.

There is definitely a decent amount of people on here who would be willing to help you with anything you could possibly need, I feel.

Hi. In response to your response, yes the Latin names seem really cold. Oh and thanks for explaining about the kid having the injury. I missed that by a mile.

Very interesting, personally i loved the storyboarded animations, i wanted to do that with the collab animation i'm currently working on (it took only a week to animate too) but it wouldn't be acceptable to most users.
So with your example of the quality of the series through your animatic, i'm sure you can find a team here on ng that would help you polish it up, you could get maybe two colour artists, an 'inker' and of course everybody wants to act for an animation so that'd be no problem. If you post something up on the bbs or frontpage, i'm sure you'll get alot of volunteers and with the ad revenue system, you can share earnings with each artist and don't have to worry about paying them out of your own pocket.
lool btw, coincidence, i just recently got myself a macbook pro too, took 2 weeks of working caricatures on the street everyday to get the £2000 i needed, but it's certainly worth it, it's extremely fast and handles my huge flash file no problem, on my old pc if i selected a frame on that animation it would crash, so yeah, BIG contrast there.
I hope you can get one soon and good luck!
P>S you could maybe (big maybe) try pitching your series to channel 4 in the uk, they take independent producers all the time, infact they have an online submission form, dunno if you can access it from America, but it's just a thought. (They promise to always get back to you with a yes, no or maybe answer within 3 weeks.) I'm gonna try it myself in a couple years :D <a href="http://www.channel4.com/corporate/4producers/resources/production.html">http://www.channel4.com/corporate/4pr oducers/resources/production.html</a>